Get started fast
Connect your wallet, claim FOXSY, mint your first players, build a starting XI.
FoxLeague is an on-chain football manager. You own players as NFTs on the MultiversX blockchain. You train them, set tactics, and play matches simulated by a deterministic engine. Your wins climb the leaderboard. Your losses sting.
The whole game runs on the MultiversX testnet today. Real on-chain assets, real wallet. The one-time registration costs 2.2 xEGLD (testnet xEGLD, free from the MultiversX faucet) and you receive a starter squad of 18 players. After that, FOXSY is the in-game currency for everything else (training, sync, marketplace) and the daily Faucet card on Dashboard hands out free FOXSY.

Get started fast
Connect your wallet, claim FOXSY, mint your first players, build a starting XI.
Understand the loop
Train → sync → play → earn XP → repeat. Why sync matters and how it keeps the game cheap.
Master the mechanics
Tactics, formations, fusion, marketplace, tournaments, leagues. Each gets its own page.
Look up anything
Glossary and FAQ for the terms and edge cases you’ll hit along the way.
Not synced? You play with last synced stats.
You can train your players freely — XP rises, stats grow in your Squad view. But matches read from the on-chain version of your players. To use new training in matches, you sync (a small FOXSY payment, batched across players for efficiency).
Why? Writing every tiny stat bump straight to the chain would mean millions of expensive transactions. Sync is the gate that makes evolving your team affordable.
The shortest path from zero to your first match:
Then come back for the deeper stuff.