Get Your First Players
Players in FoxLeague are NFTs on MultiversX. Each player has a unique nonce (the FXLP collection), a name, a position, a rarity, a country, and seven trainable stats.
How you get your starter squad
Section titled “How you get your starter squad”When you register, you pay 2.2 xEGLD once and receive 18 players distributed across positions and rarities by a fair selection algorithm:
- By rarity: 10 Common + 4 Uncommon + 2 Rare + 1 Epic + 1 Legendary
- By position: 2 GK + 6 DEF + 6 MID + 4 FWD
- Equitable spread: every position gets exactly one “special” (Legendary/Epic/Rare) and one Uncommon — no position is left with only Commons. Which position gets the Legendary vs Epic vs Rare is fully randomized.
The flow:
- After connecting your wallet, you go through Onboarding (pick team name, generate badge)
- Approve the 2.2 xEGLD
registerAndPaytransaction in your wallet - Watch the pack-reveal animation — all 18 players appear card-by-card in your Squad
Need testnet xEGLD to cover the registration fee? Use the official MultiversX testnet faucet — it’s free.
Rarity tiers
Section titled “Rarity tiers”| Rarity | Stat cap | Visual |
|---|---|---|
| Common | 50 per stat | Grey card border |
| Uncommon | 65 per stat | Green border |
| Rare | 80 per stat | Blue border |
| Epic | 90 per stat | Purple border |
| Legendary | 100 per stat | Gold border |
Higher rarity = higher ceiling. A Common player will never break stat 50 even with infinite training. To grow further, you fuse them into a higher-rarity player (Fusion docs coming soon).
What each player has
Section titled “What each player has”- Name + shirt number — editable once you own the player
- Position — GK, DEF, MID, or FWD (immutable)
- Country flag — immutable, decorative
- 7 stats — Speed, Accuracy, Defense, Power, Control, Vision, Stamina (all 1-99, capped by rarity)
- Level — grows with experience, unlocks visual perks
- Condition — 0-100, drops with matches/training, recovers ~4 points/hour to 100
- Career stats — Matches, Goals, Assists, Saves, Tackles, Passes, Shots (auto-tracked)
OVR explained
Section titled “OVR explained”Every player shows an OVR number — the average of their seven stats. It’s a quick read on overall strength. A Legendary at OVR 95 is elite. A Common at OVR 50 has hit their ceiling.
OVR is what the simulator effectively cares about — but it cares per-position too, so a high-Defense Defender beats a high-Defense Forward.
You start with 18 — more than enough
Section titled “You start with 18 — more than enough”The starter pack of 18 covers any standard formation with bench depth (4-4-2 / 4-3-3 / 3-5-2 / 5-3-2 / 4-2-3-1 all need 11 starters + a few subs). The 2GK / 6DEF / 6MID / 4FWD distribution ensures you can field any of these out of the box.
Want more / different players?
Section titled “Want more / different players?”The Marketplace is the only place to expand or rotate your squad after registration:
- Sell players you don’t need (e.g. you have 6 DEF but want a 3-5-2 formation that needs only 3)
- Buy players from other team owners — listings show on-chain stats, you pay in FOXSY
You can also fuse two same-position players into one of higher rarity (read Sync to Chain for fusion prerequisites).