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Get Your First Players

Players in FoxLeague are NFTs on MultiversX. Each player has a unique nonce (the FXLP collection), a name, a position, a rarity, a country and seven trainable stats.

When you register, you pay 5,000 FOXSY once and receive 18 players distributed across positions and rarities by a fair selection algorithm:

  • By rarity: 10 Common + 4 Uncommon + 2 Rare + 1 Epic + 1 Legendary
  • By position: 2 GK + 6 DEF + 6 MID + 4 FWD
  • Full mix for every squad: The four special cards (the Legendary, the Epic, the two Rares) and the four Uncommons are spread over the squad, so while the pool allows it each position gets one special card plus one Uncommon. When a position has no card of that rarity left the draw bends and the card lands in any position that still has room, so every squad keeps its full mix. Commons fill the slots left in each position.

The flow:

  1. After connecting your wallet, you go through Onboarding (pick team name, generate badge)
  2. Approve the 5,000 FOXSY registration transaction in your wallet. FoxLeague pays the network fee for this one
  3. Watch the pack-opening animation. All 18 players appear card-by-card in your Squad

One wallet receives one starter squad; the players contract enforces it. Later on-chain actions (sync, marketplace, tournament entries) are paid from your own EGLD, a small network fee each, typically under 0.005 EGLD. The EGLD welcome bonus of the first 101 wallets is spent, so keep a little EGLD in your wallet. See Get Started.

RarityStat capVisual
Common30 per statGrey card border
Uncommon55 per statGreen border
Rare75 per statBlue border
Epic90 per statPurple border
Legendary100 per statGold border

Higher rarity = higher ceiling. A Common player will never break stat 30 even with infinite training. To grow further, you fuse them into a higher-rarity player (Fusion).

  • Name + shirt number: set by the game; they cannot be edited (see the FAQ)
  • Position: GK, DEF, MID or FWD (immutable)
  • Country flag: immutable, decorative
  • 7 stats: Speed, Accuracy, Defense, Power, Control, Vision, Stamina (capped by rarity, see table above)
  • Level: grows with lifetime XP (level = floor(sqrt(XP / 200)), max 100). It shows on the card and works as a marketplace filter; it changes nothing on the pitch
  • Condition: 0-100, drops with matches/training, recovers ~2 points/hour to 100 until the player turns 30 in-game years old, then more slowly with age (see Player Aging)
  • Career stats: Matches, Goals, Assists, Saves, Tackles, Passes, Shots (auto-tracked)

Every player shows an OVR number as the average of their seven stats. It’s a quick read on overall strength. A Legendary at OVR 95 is elite. A Common at OVR 30 has hit their ceiling.

OVR gives a quick snapshot of a player’s tier, but the individual stats are what actually drive performance on the pitch. A Defender with high Defense will outplay a Forward who happens to share the same OVR, so stats matter per-position.

A team has one OVR, the same on every page: its Best XI OVR, shown with the formation it comes from, for example 52.6 (4-3-3). It is the average OVR of the strongest XI you can field from the cards you own right now:

  • A card plays only in its own position, as in Tactics. For every formation you can pick in Tactics, the XI takes your best goalkeeper, then your best defenders, midfielders and forwards for that formation’s slots.
  • The formation with the highest average counts. Two formations with the same average: the one listed first in Tactics is shown.
  • Cards listed for sale count. Your saved lineup and formation do not change it: only your cards do (a new card, a card sold, a card that grows).

The Dashboard, the leaderboard, the tournament and 1v1 lobbies, the 1v1 list, the match cards before a match and the OVR range of a tournament or a challenge all use this one number. A match already played shows the OVR of the eleven that played it instead: the OVR at that time. A card grows from a match when the match’s results are applied, which for a tournament match is when it ends.

18 is the minimum squad size in FoxLeague: 11 starters + 7 substitutes. The one-time registration delivers exactly that, so you’re match-eligible from the moment you finish onboarding. If you ever drop below 18 unlisted players (e.g. by selling or listing players on the marketplace without buying replacements), you can’t kick off matches until you rebuild back to 18. A player listed for sale still counts toward your squad size but not toward this 18-player playability floor, so cancel the listing or buy a replacement to play again.

The 2 GK / 6 DEF / 6 MID / 4 FWD distribution covers any of the formations (4-4-2 / 4-3-3 / 4-2-3-1 / 5-3-2 / 5-2-3 and their attacking variants) without leaving you short at any position.

After registration the Marketplace plus the Shop’s Common pack are how you expand or rotate your squad:

  • Sell players you don’t need on the Marketplace once they reach the match gate of their rarity (from 5 competitive matches for a Common to 405 for a Legendary, a part really played; see Marketplace). Competitive matches are the Silver and Gold tournament matches and the 1v1 challenges the card took the pitch in; ranked, casual, Bronze and developer games never count. Example: you have 6 DEF but want a 4-3-3 formation that needs only 4. Every sale is a 24-hour auction with a reserve price
  • Bid on players from other team owners on the Marketplace. Listings show on-chain stats, you bid in FOXSY
  • Buy a Common pack in the Shop: 5 Common players for 2,500 FOXSY, at most 2 packs per wallet per rolling 7 days. See Shop

You can also fuse three same-rarity (plus a FOXSY fee) into one of the next rarity tier. See Fusion for full mechanics.

Next: Build your first squad →