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Glossary

TermWhat it means
BumpA +1 increment to a stat, triggered when its XP bucket hits 1500.
CacheThe local DB version of your players — what you see in Squad. May differ from the chain.
CasualMatch type with no ELO impact. Practice mode.
Condition0-100 stamina meter per player. Drops with matches/training, recovers ~4/hour.
Cooldown (transfer)24h delay before a wallet-to-wallet-received player can be used in matches. Marketplace buys are exempt.
DirtyA player whose cache values are ahead of the on-chain values. Matches still use the on-chain values.
ELONumerical ranking that goes up/down with ranked match results. Determines your league bracket.
FOXSYThe in-game token. Used to mint, train, sync, list, buy.
FoxViewerThe in-app match playback — top-down view of your match unfolding.
FusionCombining 2 players into 1 of higher rarity. Both inputs must be synced.
FXLPThe MultiversX NFT collection that holds player tokens. Each player has a unique nonce in this collection.
LeagueYour ELO bracket. Bronze → Silver → Gold → Platinum → Diamond → Champion.
LineupYour saved starting XI for the next match, set on the Tactics tab.
MintCreating a new player by buying a pack from the Shop.
MultiversXThe blockchain FoxLeague runs on. Currently testnet.
NonceThe unique number identifying an NFT in a collection. Your player’s “ID”.
OnboardingFirst-time setup — pick a team name + generate a badge.
OVROverall — average of a player’s 7 stats. Quick read on strength.
PackA bundle of N player NFTs purchased from the Shop with FOXSY.
Player ProfileThe modal that opens when you click a player. Shows stats, training, fusion, options.
RankedMatch type that moves ELO. Counts toward leaderboard climb.
RarityCommon < Uncommon < Rare < Epic < Legendary. Caps how high a player’s stats can grow.
RevealThe animated unboxing when a pack opens — players appear card-by-card.
Snapshot (tournament)Synced stats captured at tournament join, used for all that tournament’s matches.
SyncWriting your dirty cache values to the chain. Required for those values to apply in matches.
SyncedA player whose cache equals the chain. The state you want for matches.
TacticsThe screen where you pick formation + lineup.
TournamentMulti-match formal event. Locked snapshot, prize pool.
XIStarting eleven — the 11 players who actually play a match.
XPExperience points. Per-stat (training, matches) and aggregated (level-ups).
XP bucketThe per-stat XP accumulator. At 1500 XP it triggers a bump and resets.