| 1v1 Challenge | Single-match tournament variant. Two players, FOXSY entry, winner takes 90% of pool, platform 10%. Cap 1 active per wallet. |
| Aggregate | In a two-legged Champions FoxLeague tie: the goals of both legs added up. It decides who goes through; there is no away goals rule. Level after leg 2’s normal time, the tie goes to extra time and then penalties inside leg 2. See Two legs and the aggregate. |
| Auto-sub | Automatic substitution during a tournament when a starter becomes ineligible between rounds. The system pulls a bench player in for you. |
| Badge Regeneration | Settings action that re-rolls your team badge with a fresh AI-generated image. First 3 re-rolls are free, then 1,000 FOXSY each. |
| Bump | A +1 increment to a stat, triggered when its XP meter hits 2000. |
| Unsynced Stats | The latest version of your players shown in Squad (updates instantly after training). May be ahead of the on-chain version until you sync. |
| Champions FoxLeague | The 36-team competition the FoxLeague team runs (format league_knockout): teams invited from the leaderboard, a league phase of 8 matches per team, then two-legged knockout ties up to a single-match final. See Champions FoxLeague. |
| Casual | Match type with no ELO impact. Practice mode. |
| Condition | 0-100 stamina meter per player. Drops 5 per training session, 10 per tournament or 1v1 appearance, 5 per ranked or casual appearance. Every loss rises with age after 30, up to three times as much at 39. Recovers 2 per hour to 100 until age 30, then more slowly with age, down to 1 per hour at 39. |
| Condition Recovery | Shop item and instantly restores a player to 100 condition. |
| Common pack | Shop item: 5 random Common player NFTs for 2,500 FOXSY, drawn from the pre-minted Common pool with starter-squad position weights. At most 2 packs per wallet per rolling 7 days. Delivered by the game server about a minute after payment, with 0 competitive matches and no cooldown. |
| Competitive match | A Silver or Gold tournament match or a 1v1 challenge, played against a real opponent for a paid seat: the matches that move the on-chain counter the match gates read. Ranked matches never count, whether ranked XP is on or off. Casual games against the AI and Bronze tournaments never count. Career matches played counts everything. |
| Cooldown (fusion) | The 14-day wait a fused card carries before it can be a fusion input again. Per card, not per wallet. Reducible to a 3-day floor with the Fusion Cooldown Waiver. |
| Cooldown (transfer) | Delay before a wallet-to-wallet-received player can be used in matches: 21 days (504h) for a card at its match gate, reducible to a 3-day floor via Marketplace → Shop → Reduce Cooldown, priced per day by the player’s rarity (Common 25 up to Legendary 1,250 FOXSY). A card moved under its match gate: 21 days plus 6 hours for every missing match, shortened only by match waivers (6 hours each). Marketplace buys / auction wins / fusion results / shop mints never start one; a sale passes a running lock to the buyer. |
| Corner notch | The role indicator on a Squad card: filled (●) STARTER, half-filled (◐) SUB, outline (○) RESERVE. |
| Unsynced Player | A player whose recent training progress hasn’t been saved to the blockchain yet. Matches still use their on-chain values until you sync. |
| ELO | Numerical ranking that goes up/down with ranked, 1v1 and Silver or Gold tournament results (Bronze events move nothing). Determines your league bracket. |
| Forfeit | Automatic 3-0 loss in a tournament match when your team no longer owns a full 11 + 7 or has fewer than 11 match-fit players among its 18 (condition at least 30 and not in transfer cooldown). |
| FOXSY | The in-game token (FOXSY-5d5f3e on MultiversX mainnet). Used to sync, list, buy, fuse, shop and stake into challenges/tournaments. |
| Match Viewer | The in-app match view. A top-down look at your match unfolding live, with goals, fouls, possession and a scrolling event feed. |
| Fusion | Burning 3 same-rarity players (plus a FOXSY fee) into 1 player of the next rarity tier, a random card of the fusion pool for the position you pick. All inputs must be synced, unlisted, outside any transfer cooldown, past their own fusion cooldown and at the match gate of their rarity. One wallet fuses at most once every 20 hours. |
| Fusion Cooldown Waiver | Paid shortcut (75 FOXSY per day) that cuts a fused card’s own fusion cooldown down to a 3-day floor, every day or only some of them. Bought per card in the Fusion tab. |
| Fusion Match Waiver | Paid shortcut that credits competitive matches a card needs to fuse or to be listed: Uncommon up to 10 of 15 at 20 FOXSY each; Rare 30 of 45, Epic 90 of 135 plus Legendary 270 of 405 at 100 FOXSY each. None for Common. The rest must be played for real. The credit stays on the card. Bought per card on its profile in the Squad (Buy matches) plus in the Fusion tab for a fusion input. |
| FXLP | The MultiversX NFT collection that holds player tokens. Each player has a unique nonce in this collection. |
| Get $FOXSY | The Dashboard button for buying FOXSY with a card or bank transfer. It reads coming soon for now. Until it opens, buy FOXSY on an exchange that lists it. |
| Groups + KO | Tournament format: groups of 4 round-robin → top 2 advance to a knockout bracket. |
| Hall of Fame | Archive of completed featured tournaments (chosen by the FoxLeague team, any tier) with winners, runners-up and 3rd-place finishers. |
| Invitation waves | How Champions FoxLeague fills its 36 seats: at the snapshot date the leaderboard is frozen and the top 36 eligible teams are invited; halfway and three quarters of the way to the registration deadline, unanswered invitations expire and the next teams are invited for the empty seats. |
| Knockout | Single-elimination tournament format. A draw goes to extra time, then to a penalty shootout if still level. |
| League | Your ELO bracket. Five tiers: Bronze (<1300) → Silver (1300-1599) → Gold (1600-1999) → Platinum (2000-2699) → Diamond (2700+). New teams start at 1200 (Bronze). Ranked games against another manager move rating with K = 24. Silver tournaments and Silver 1v1s use K = 12, Gold ones K = 18. Bronze events leave ELO untouched. |
| League phase | The first stage of Champions FoxLeague: one table of 36, 8 matches per team (2 against each pot). Places 1 to 8 go to the round of 16, 9 to 24 to the play-off, 25 to 36 are out. |
| Leg | One of the two matches of a two-legged Champions FoxLeague tie. Each leg is its own match for the score on record, ELO, XP and condition. Leg 2 starts with leg 1’s score carried in. |
| Listing gate | The two checks a card passes before it can be auctioned: the match gate of its rarity (Common 5 competitive matches, Uncommon 15, Rare 45, Epic 135, Legendary 405; waived matches count) and the part that must really be played (5, 5, 15, 45, 135). The same gates as fusion, enforced by the players contract. |
| Lineup | Your saved starting XI for the next match, set on the Tactics tab. |
| MultiversX | The blockchain FoxLeague runs on. Mainnet (chain id 1). |
| Nonce | The unique number identifying an NFT in a collection. Your player’s “ID”. |
| Onboarding | First-time setup. Pick a team name + generate a badge. |
| OVR | Overall average of a player’s 7 stats. Quick read on strength. |
| Best XI OVR | A team’s one OVR, the same on every page: the average OVR of the strongest XI its manager can field from the cards they own, in the formation that gives the highest average (shown next to it, for example 52.6 (4-3-3)). A played match shows the OVR of the eleven that played instead. |
| OVR range | An optional minimum and/or maximum on a tournament or 1v1 challenge, measured on a team’s best XI OVR: the average OVR of the strongest XI its manager can field from the cards they own, whatever the saved lineup. Checked once, when a team joins. While registration is open the creator (or an admin) can widen it, never narrow it. |
| Penalty Shootout | Draw resolution for Knockout / 1v1 matches when the score remains level after full time and extra time. It also decides a Champions FoxLeague tie still level on aggregate after leg 2’s extra time. |
| Play-off (Champions FoxLeague) | The two-legged round between league places 9 to 24 for the last 8 seats of the round of 16. |
| Player Profile | The modal that opens when you click a player. Shows stats, training, its transfer lock, Buy matches (the match waiver of its rarity, Uncommon to Legendary) plus options like Compare, Transfer and Recover. |
| Pot | One of the four groups of 9 teams, by ELO at the snapshot, that the Champions FoxLeague league draw is made from. Each team meets 2 teams of every pot. |
| Prize from FoxLeague | An optional FOXSY prize on a Silver or Gold Champions FoxLeague edition, held in the tournaments contract and split equally among the 8 quarter-finalists after the edition completes. |
| Ranked | Match type that moves ELO against a real opponent. The same two teams meet in ranked at most once every 24 hours and a team whose starting eleven is not match-fit is not drawn; when no other team fits, the AI stands in: the result is recorded, the rating does not move. Counts toward leaderboard climb. |
| Rarity | Common (stat cap 30) < Uncommon (55) < Rare (75) < Epic (90) < Legendary (100). Caps how high a player’s stats can grow. |
| Reserve | A player you own who isn’t currently in the starting XI or the 7 substitutes. Surfaces in the third Squad section. |
| Pack opening | The animation when the starter pack opens and players appear card-by-card. |
| Round Robin | Tournament format where every team plays every other team. |
| Seeding | ELO-based ranking assigned at tournament registration close. Drives bracket/group placement. |
| Shop | In-game store (Marketplace → Shop) for the Common pack, condition recovery, XP booster, training slots, cooldown reduction plus the two fusion waivers. |
| Snapshot (tournament) | Your current formation, lineup and synced stats, captured at each match’s strategy lock, about 30 minutes before kickoff. A 1v1 normally kicks off a few minutes after it fills, so it locks right when it fills. The check at join time only confirms you can field a legal squad. |
| Snapshot date (Champions FoxLeague) | The moment the leaderboard is frozen (rank and ELO) for a Champions FoxLeague edition. The first invitations go out then and the snapshot ELO draws the pots. |
| Starter pack | The 18 player NFTs delivered for the one-time FOXSY registration fee. |
| Swiss | Tournament format where teams are paired by standing each round, no rematches. |
| Sync | Saving your player’s recent training progress to the blockchain. Flat FOXSY fee per player. Required for those new stats to apply in matches. |
| Synced | A player whose latest training progress is fully saved to the blockchain. The state you want for matches. |
| Tactics | The screen where you pick formation + lineup and rotate reserves into the squad. |
| Tier (tournament) | Bronze (free) / Silver (1,000-4,999 FOXSY) / Gold (5,000+ FOXSY), based on the tournament stake level. |
| Tournament | Multi-match formal event with a per-match lineup snapshot and a prize pool. |
| Training Slot | Shop item that adds 1 extra training session on top of the daily cap. Banked until used, never expires. Max 10 banked slots usable per day on top of the 5 free. |
| XI | Starting eleven. The 11 players who actually play a match. |
| XP | Experience points. Per-stat (training, matches) and aggregated (level-ups). Match XP is scored on the role of the shirt the player wore in that match: the keeper’s shirt, a back-line shirt or any other shirt, each on its own actions (see XP by shirt). |
| XP Booster | Shop item that doubles training and match XP for 24h. |
| XP meter | The per-stat XP tracker. At 2000 XP it triggers a bump and any leftover XP carries into the next meter. It only zeroes when the bump lands on the rarity cap. Training fills the meter of the stat you pick; a match fills the meters of the stats its actions feed, by the shirt the player wore (a keeper’s saves and catches feed Defense and Control). |