| Bump | A +1 increment to a stat, triggered when its XP bucket hits 1500. |
| Cache | The local DB version of your players — what you see in Squad. May differ from the chain. |
| Casual | Match type with no ELO impact. Practice mode. |
| Condition | 0-100 stamina meter per player. Drops with matches/training, recovers ~4/hour. |
| Cooldown (transfer) | 24h delay before a wallet-to-wallet-received player can be used in matches. Marketplace buys are exempt. |
| Dirty | A player whose cache values are ahead of the on-chain values. Matches still use the on-chain values. |
| ELO | Numerical ranking that goes up/down with ranked match results. Determines your league bracket. |
| FOXSY | The in-game token. Used to mint, train, sync, list, buy. |
| FoxViewer | The in-app match playback — top-down view of your match unfolding. |
| Fusion | Combining 2 players into 1 of higher rarity. Both inputs must be synced. |
| FXLP | The MultiversX NFT collection that holds player tokens. Each player has a unique nonce in this collection. |
| League | Your ELO bracket. Bronze → Silver → Gold → Platinum → Diamond → Champion. |
| Lineup | Your saved starting XI for the next match, set on the Tactics tab. |
| Mint | Creating a new player by buying a pack from the Shop. |
| MultiversX | The blockchain FoxLeague runs on. Currently testnet. |
| Nonce | The unique number identifying an NFT in a collection. Your player’s “ID”. |
| Onboarding | First-time setup — pick a team name + generate a badge. |
| OVR | Overall — average of a player’s 7 stats. Quick read on strength. |
| Pack | A bundle of N player NFTs purchased from the Shop with FOXSY. |
| Player Profile | The modal that opens when you click a player. Shows stats, training, fusion, options. |
| Ranked | Match type that moves ELO. Counts toward leaderboard climb. |
| Rarity | Common < Uncommon < Rare < Epic < Legendary. Caps how high a player’s stats can grow. |
| Reveal | The animated unboxing when a pack opens — players appear card-by-card. |
| Snapshot (tournament) | Synced stats captured at tournament join, used for all that tournament’s matches. |
| Sync | Writing your dirty cache values to the chain. Required for those values to apply in matches. |
| Synced | A player whose cache equals the chain. The state you want for matches. |
| Tactics | The screen where you pick formation + lineup. |
| Tournament | Multi-match formal event. Locked snapshot, prize pool. |
| XI | Starting eleven — the 11 players who actually play a match. |
| XP | Experience points. Per-stat (training, matches) and aggregated (level-ups). |
| XP bucket | The per-stat XP accumulator. At 1500 XP it triggers a bump and resets. |