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Marketplace

The Marketplace is where you trade player NFTs for FOXSY. List your spares, browse what other managers are selling and rotate your roster without burning anything.

Marketplace Browse (listings grid, filter sidebar, recent sales feed)

  1. Open the Marketplace tab → Sell sub-tab
  2. Find the player in your roster
  3. Click List for Sale, enter the price in FOXSY, confirm
  4. Approve the listing transaction in your wallet

Listing prices are whole FOXSY between a minimum of 10,000 and a maximum of 1,000,000. The Sell form refuses a price below the minimum. The Sell tab also has a Batch Mode toggle for listing several players in one pass; any row priced below the minimum blocks the whole batch.

A marketplace fee (currently 10%) is charged only when the player actually sells. Listing costs nothing beyond gas. Canceling is always free. The fee comes out of the sale proceeds, so the seller receives the price minus the fee.

  1. MarketplaceBrowse sub-tab
  2. Use the sidebar to filter by name, position, rarity, price, OVR, minimum values for each of the 7 stats, level or condition. Filtering is instant (no reload); the grid shows 24 cards per page
  3. Click a card to see the player’s full details
  4. Click BUY (approve the FOXSY transaction); on confirmation the NFT moves to your wallet

Marketplace buys have NO transfer cooldown. You paid full price, so you can play with the player immediately.

Changed your mind? Open Marketplace → My Listings and click Cancel on the card. The same Cancel button also appears on your own card in the Browse grid plus its detail modal. The player returns to your roster with no fee. The listing disappears from the browse grid.

Wallet-to-wallet transfers (transfer cooldown)

Section titled “Wallet-to-wallet transfers (transfer cooldown)”

If someone sends you a player NFT directly (not through the marketplace), the player has a transfer cooldown before you can use them in matches. The cooldown is currently 10 days (240 hours). It encourages fair play plus marketplace use, preventing off-market roster manipulation right before a tournament. Marketplace buys, fusion results, distribute events, shop mints are exempt. Only direct wallet-to-wallet transfers trigger it. A cooled-down player also cannot be used as a fusion input, so you cannot launder the cooldown through fusion.

The player card shows the cooldown countdown while it’s active.

You can pay to reduce a transfer cooldown down to the floor the shop shows (currently 24 hours; the remaining floor can never be waived). Open Marketplace → Shop → Reduce Cooldown, pick the player, then pay the FOXSY price shown. See the Shop for how it is priced.

The Recent Sales widget on Marketplace shows the latest completed sales. What sold, for how much and who bought. Useful for price discovery before you list your own.

The Browse sidebar filters for name, position, rarity, price plus OVR also narrow the feed. The sort dropdown reorders it the same way. The heading shows how many sales match your filters (for example “12 of 20”). The stat, level plus condition filters apply to listings only. The feed loads 20 sales at a time with a Load More button.

Two more price signals sit at the top of the page: floor-price pills above the tabs show the lowest active listing per rarity (with the listing count) while the header shows the total 24h sales volume.

  • Sync before listing. Otherwise the button turns into SYNC & LIST and you sign two transactions (the sync at 10 FOXSY per unsynced player, then the listing). Buyers only ever see synced stats, not what you’ve trained since.
  • Wait for the button after listing. Once a listing confirms, the Sell button stays held for up to 20 seconds until the NFT has visibly left your wallet, so a second listing does not fail on stale wallet state.
  • Watch the Recent Sales feed. It’s the cleanest signal for what the market is paying for similar players today.
  • Don’t undercut yourself. Marketplace listings sit until someone buys. There’s no time pressure unless you cancel.
  • Avoid wallet-to-wallet for active rosters. Send via the marketplace if the buyer needs the player immediately; direct transfers cost the recipient the full 10-day (240-hour) cooldown unless they pay to reduce it down to the 24-hour floor.