Training
Training is how your players evolve. Each session gives a player XP on a chosen stat. Once XP crosses a threshold, the stat bumps by +1 — but only synced stats apply in matches.

How to train
Section titled “How to train”- Open a player from your Squad
- Click the Training tab in the modal
- Pick which stat to train (Speed, Accuracy, Defense, Power, Control, Vision, Stamina)
- Click Train
- The session runs instantly — XP added, condition reduced
XP buckets and bumps
Section titled “XP buckets and bumps”Each player has 7 stats and 7 XP buckets (one per stat):
- Each training session adds XP to the chosen stat’s bucket
- When a bucket hits 1500 XP, the stat bumps by +1 and the bucket resets to 0
- The new value shows immediately in your Squad
The radar chart in the player profile updates live so you see progress.
Stats are capped by rarity
Section titled “Stats are capped by rarity”You can’t train past your rarity ceiling:
| Rarity | Max per stat |
|---|---|
| Common | 50 |
| Uncommon | 65 |
| Rare | 80 |
| Epic | 90 |
| Legendary | 100 |
Once a stat hits the cap, further training on that stat does nothing — XP doesn’t accumulate on capped stats. To break the ceiling, fuse the player into a higher rarity.
Condition matters
Section titled “Condition matters”Each training session costs 10 condition. Each match costs 5 condition. Below 20% condition, the player is too tired to train.
Condition recovers naturally at ~4 points/hour, so a player at 0 is back to 100 in ~25 hours. There’s no shortcut — patience or rotate your roster.
Match XP also bumps
Section titled “Match XP also bumps”Players also earn XP from playing matches — distributed across multiple stats based on their actions in the game. Match XP follows the same rules: when a bucket crosses 1500, the stat bumps.
So the loop is:
Train (intentional, costs condition) ──┐ ├─→ XP grows ─→ Stat bumps ─→ Sync ─→ Plays in matchesPlay matches (organic, awards XP) ─────┘Training does NOT auto-apply in matches
Section titled “Training does NOT auto-apply in matches”Important: the moment a stat bumps, your player is dirty — the new value lives in your Squad cache but the on-chain version is still the old value. Matches read on-chain.
To make the bump count in matches, you sync.