Shop
The Shop sells four consumables for FOXSY: instant condition recovery for tired players, an XP booster that doubles training and match gains, extra training slots for days you want to grind and a badge re-roll for when you outgrow your team logo.
All are one-shot consumables. No permanent upgrades, no trading and all accept on-chain FOXSY payment.
Find it at Marketplace → Shop tab.
Live prices
Section titled “Live prices”The Shop panel always shows the live price at the top of every item (check there before confirming):
| Item | Live price | What it does |
|---|---|---|
| Condition Recovery | up to 100 FOXSY per player (pro-rated by missing condition) | Instantly restores one player to full condition |
| XP Booster | 2,000 FOXSY | 2× XP on every training session and match for 24h |
| Training Slot | 100 FOXSY per slot | +1 extra training session on today’s cap |
| Reduce Cooldown | 10,000 FOXSY per day reduced | Cuts a transferred player’s cooldown down to a 24h floor |
| Badge Regeneration | 1,000 FOXSY (first 3 re-rolls are free) | Re-roll your team badge with a fresh AI-generated SVG |
Condition Recovery
Section titled “Condition Recovery”Training costs 5 condition, a tournament or 1v1 appearance costs 10, a ranked or casual one costs 5 and natural regeneration is only ~2 points/hour. If you want to push the squad harder than the regen rate allows, buy recovery.
The price is pro-rated by missing condition: the 100 FOXSY in the table is the full 0 → 100 price, so you pay ~1 FOXSY per missing point. A player sitting at 70 condition costs 30 FOXSY to top up.
- Per-player: pick a specific player, pay their pro-rated price, they instantly return to 100 condition
- Recover All: one click restores every player below 100 condition. Cost = the sum of each player’s pro-rated price
XP Booster
Section titled “XP Booster”A 24-hour consumable that doubles XP on every training session and match during its active window. One at a time. Buying again while one is already active restarts the 24h clock from the latest purchase.
- Effect: 2× XP on all sources (training + match) for 24h
- Stacking: no (only one active window)
- Tracking: the Shop tab shows an active-booster banner with the expiry time
Training XP base is 20 × (condition / 100). With booster active, that becomes 40 × (condition / 100). A full-condition player earns 40 XP per training session instead of 20.
Training Slots
Section titled “Training Slots”There’s a daily training cap per wallet (currently 5 free sessions per day), after which you need to buy more slots if you want to keep training. Once you hit the cap, the regular train button is greyed out.
Each Training Slot you buy adds 1 extra training session on top of the free daily cap. Purchased slots are banked on your account and never expire: whatever you don’t use today stays available on any later day.
- Effect: +1 training session on today’s cap
- Limit: you can use up to 25 banked slots per day on top of the 5 free ones (so absolute max = 30 training sessions in a 24h window)
- Expiry: none, banked slots persist until used
Reduce Cooldown
Section titled “Reduce Cooldown”A player received through a direct wallet-to-wallet transfer carries a transfer cooldown (currently 10 days) before it can play. The Reduce Cooldown item lets you pay FOXSY to bring that cooldown down to a hard 24-hour floor. The last 24 hours can never be waived. Anyone has to wait at least one day no matter how much they pay.
Pick a cooled-down player in the picker. The Shop shows the exact cost, which depends on how much cooldown is left:
- The cost is charged per whole day above the floor, at 10,000 FOXSY per day reduced.
- Time is rounded up to whole days. A player with 9 days and 4 hours left is treated as 10 days, so you pay for 9 days to reach the 24h floor. A player with exactly 30 hours left rounds up to 2 days, so you pay for 1 day.
- It is all or nothing. You pay the full amount to land on exactly 24 hours. There is no partial reduction.
Only players currently in cooldown appear in the picker. The waiver does nothing for a player already at or below the 24h floor.
Payment flow
Section titled “Payment flow”Every shop purchase is an on-chain FOXSY transaction:
- Pick the item
- Pick the target player (for condition / training)
- Review the cost
- Click Pay Now
- Approve the FOXSY transaction in your wallet
- Wait ~10 seconds for confirmation
- Effect applies immediately. Booster clock starts, slot added, condition restored
No off-chain purchases, no hidden fees beyond the listed price.
Purchase history
Section titled “Purchase history”The Shop tab keeps a history panel. Every purchase you’ve made, with date, item, target player (if applicable) and the amount of FOXSY paid. Useful for expense tracking if you’re chasing a tournament run.