1v1 Challenges
A 1v1 Challenge is a one-match showdown between two players. You stake FOXSY, your opponent matches the stake and the winner takes 95% of the combined pool. Platform keeps 5% as a fee. The loser gets nothing as these are winner-takes-most stakes.
1v1 Challenges live at their own route, /challenges, with a crossed-swords icon in the sidebar.

How it works
Section titled “How it works”- Open 1vs1 Challenges from the sidebar (icon next to Play Match)
- Click Create 1v1
- Give the challenge a title (e.g. “Bov vs Alice”) and optionally a short description. Trash talk lives here
- Pick a tier: Silver or Gold (1v1 has no Bronze tier; you stake real FOXSY or nothing)
- Pick the entry fee within the tier’s bounds (Silver 100-5,000 FOXSY, Gold 5,000+). The form shows a live pool calculator next to the input (exactly how much the winner takes home and how much goes to the platform fee)
- Optionally pick a specific opponent by searching their team name or wallet address (leave empty for an open challenge, so any wallet can take it)
- Pick a deadline: 30 min / 1 h / 2 h / 4 h (default 1 h)
- Click Create Challenge: your FOXSY entry fee is locked into the challenge pool

Your synced XI is captured as a snapshot the moment you create the challenge, the same way regular tournaments work. Training and syncing after creation don’t change what plays in this challenge.
Targeted vs open challenges
Section titled “Targeted vs open challenges”You pick at creation time whether the challenge is targeted at one specific opponent or open for anyone to take:
- Targeted: only the chosen wallet/team can accept. The challenge card shows a “Locked to X” badge in the lobby. Other users see it but the JOIN button is disabled for them.
- Open: anyone can accept. The first player to confirm and pay the matching entry fee fills the slot.
Either way, the creator always plays as the home team. The opponent takes the away spot when they accept the challenge.
Prize split
Section titled “Prize split”| Place | Share |
|---|---|
| Winner | 95% of pool |
| Loser | 0% |
| Platform fee | 5% |
Example: both players stake 1,000 FOXSY → 2,000 FOXSY pool → winner gets 1,900 FOXSY, platform takes 100 FOXSY.
The match
Section titled “The match”When the opponent accepts, the match kicks off and plays out exactly like a regular FoxLeague match, streaming live to both players.
- Match length: ~10 minutes minimum (longer if it goes to extra time and penalties)
- Both players watch the live game on the challenge detail page
Draws: extra time + penalties
Section titled “Draws: extra time + penalties”A 1v1 must produce a winner. If regular time ends level:
- Extra time is played first
- If still tied, a penalty shootout decides the winner (same mechanism used in regular tournament knockouts)
The challenge detail page shows the resolution method via a small badge: decided by extra time or decided by penalties.
Prize delivery
Section titled “Prize delivery”The winner’s 95% payout is distributed automatically to their wallet. The challenge detail page shows a distribute transaction link once the payout fires. No claim action required.

The Prize Structure card on the detail page always shows the current pool vs. the max pool at full. While the challenge is still waiting for an opponent, the pool reads as the creator’s stake only (“100 FOXSY now · up to 200 at full” in a 100-vs-100 example). Once the opponent locks in, both halves are in and the “now” value equals the “at full” value.
Deadline expiry (automatic refund)
Section titled “Deadline expiry (automatic refund)”If the deadline passes and nobody has accepted (or the targeted opponent never joined):
- The challenge auto-cancels
- The creator’s entry fee is refunded in full to their wallet
- No platform fee is taken on cancellation
You’ll see the refund transaction in your wallet history. The challenge moves to a “cancelled” state in the lobby with the reason “deadline expired”.
One active challenge at a time
Section titled “One active challenge at a time”You can have only 1 open or in-progress 1v1 challenge at a time per wallet. The game strictly enforces this. Trying to create a second while one is live shows an error. The cap prevents players from spamming challenges and ensures every 1v1 remains a focused, high-stakes rivalry.
Cancelled or finished challenges don’t count. Once your active one resolves (win, loss or deadline expiry), you can create another.
ELO impact
Section titled “ELO impact”1v1 results move ELO at the Gold tournament K-factor (sizeable swings, comparable to a Gold KO match). This is intentional as 1v1s are high-stakes and should weigh accordingly in your ranking.
- Win → significant ELO gain
- Loss → significant ELO loss
- Draws are impossible in 1v1 (extra time/penalties always resolve)
Snapshot rules (same as tournaments)
Section titled “Snapshot rules (same as tournaments)”Once you create or join a 1v1:
- Your synced XI is locked for this match
- Training/sync after lock-in doesn’t apply to this match
- Players in this challenge are locked out of other matches (casual / ranked / other tournaments) until the challenge resolves or expires
- Once the match concludes, your players unlock immediately and become available again
After the challenge
Section titled “After the challenge”The completed challenge appears in:
- Your Match History (with the 1v1 badge, both players’ team names, score, decision method)
- Your opponent’s Match History (mirror entry)
- The 1v1 lobby’s completed challenges tab (for a few days, then archived)
There’s no separate Hall of Fame for 1v1. They’re tracked alongside regular ranked / tournament matches in your career stats.
- Target someone in your ELO range. Picking a much weaker opponent looks like sandbagging; picking someone much stronger is high-variance gambling.
- Sync before creating. The snapshot freezes whatever’s synced at the moment of creation. Train/sync first, then challenge.
- Pick a deadline you’ll honor. If you target someone, give them time to see and respond. 30 min is aggressive; 1-2 h is conventional.
- Check the live entry-fee bounds in the create form.
- Don’t queue your best player for two things at once. 1v1 snapshot lock means they can’t be used in a tournament that runs concurrently. Plan around the deadline window.