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Match Types

FoxLeague offers three competitive contexts. All three follow the same core rule: synced stats only.

The relaxed mode. No ELO change, no consequences other than XP and career stats updates.

  • Best for — testing tactics, training XP grinding, watching the simulator
  • Cost — match action only consumes player condition (5 per appearance)
  • Award — XP for all 11 starters, regular career stats

Pick this when you’re learning your squad or experimenting with formation/lineup.

The competitive mode. ELO points move between you and your opponent based on the result.

  • Best for — climbing the leaderboard, qualifying for league promotions
  • Matchmaking — opponents in your league bracket
  • ELO — wins gain points, losses lose points, draws split. Larger gap → smaller swing.

You see your ELO in the header and on the Leaderboard tab. The leaderboard ranks all players in your league.

Leaderboard — top 3 podium with the 25-row ranking table below

Multi-match formal events. You commit a lineup at join time and play through brackets.

  • Locked lineup — at tournament join, the simulator takes a snapshot of your synced stats. All matches in the tournament use that snapshot, even if you sync more after joining.
  • Why? — fairness. Otherwise, the deepest pockets win the late rounds by paying for sync before the final.
  • Training during a tournament — totally allowed. Train, sync, get ready for what comes after the tournament. Just won’t affect this tournament’s matches.
  • Locked players — you can’t enter a player into a different match (casual or ranked) while they’re in a tournament. They unlock when the tournament finishes or you’re eliminated.

Tournaments are where the most FOXSY trades hands — entry fees pool into prize money distributed to top finishers.

Every match you play lands in History. Click any row to see:

  • Final score, top performers, possession breakdown
  • Stat bumps gained per player
  • Full FoxViewer replay (the playback you saw live)
  • The lineup snapshot used for the match (so old replays render with the right stats, not your current ones)

Buy and sell players (NFTs) for FOXSY.

Marketplace Browse — listings grid, filter sidebar, recent sales feed

  1. Open the Marketplace tab → Sell sub-tab
  2. Find the player in your roster
  3. Click List for Sale, enter price in FOXSY, confirm
  1. MarketplaceBrowse sub-tab
  2. Filter by position, rarity, OVR, price
  3. Click a card to see details
  4. Click BUY — FOXSY transaction, on confirm the NFT moves to your wallet

Marketplace buys have NO transfer cooldown — you paid full price, you can play with the player immediately.

If someone sends you a player NFT directly (not through the marketplace), the player has a 24h cooldown before you can use them in matches. This is anti-snipe protection — prevents someone from buying a stacked player off-marketplace and immediately stomping a tournament with them.

The PlayerCard shows the cooldown countdown if active.

The Recent Sales widget on Marketplace shows the latest completed sales — what sold, for how much, who bought. Useful for price discovery before you list your own.